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Topic: Add new official maps?

tothxa
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Posted at: 2024-03-07, 09:49

kaputtnik wrote:

Forest Valley Tournament version | 2 | yes | Some port spaces should be removed to prevent ai building ports at not usable places

Here's an edited version that makes the whole river navigable by removing the fords near the starting positions.


Attachment:
forest_valley_v2.zip (47.3 KB)

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kaputtnik
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Posted at: 2024-03-07, 15:28

Thanks face-smile.png

I think your criteria are a bit too harsh. Forest Valley didn't met your criteria also, if i understand correctly, because lots of natural barriers and one (or two) choke points. And i guess most of the currently shipped maps doesn't met your criteria.

In the end it's all about personal taste. Personally i start playing a map without looking at it in the editor first and discover the map with each military site. So with my style of playing it is not important for me if the map is "open" or has chokepoints or natural barriers. More important for me is the look and feel during discovering.


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tothxa
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Posted at: 2024-03-07, 16:43

kaputtnik wrote:

I think your criteria are a bit too harsh.

They only describe a style that's not well provided by the official maps.

Forest Valley didn't met your criteria also, if i understand correctly, because lots of natural barriers and one (or two) choke points.

Having another look, you may be right. It's probably not as open as it looks at first sight.

And i guess most of the currently shipped maps doesn't met your criteria. [...] In the end it's all about personal taste.

That's kind of the point. face-smile.png We should have official maps for as many game styles as possible, to serve as many tastes (and moods) as possible.


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kaputtnik
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Posted at: 2024-03-08, 08:06

I've added/exchanged so far:

Mapname Nr players seafaring comment
Forest Valley Tournament version 2 yes
Plateau (Tournament) 2 yes
Tasmanian black war 4 yes
Egyptian Mandala v.1.2 6 yes
The island of the eight tribes 8 yes
Amoebae 8 no
Accurate Europe v1.1 12 yes exchanged with Europe

I didn't played those maps, so i am not sure about them. Anyone vote for any of them?

Mapname Nr players seafaring comment
Rocky Mountains v3 3 no
The Wood 4 no From year 2011
Terra v.1 7 yes Guaranteed long play time

Removed:

  • 4 player: Elven Forest; Too much wood one has to cut to get in action
  • 6 Player: Twinkling waves

PR: https://github.com/widelands/widelands/pull/6401


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tothxa
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Posted at: 2024-03-08, 09:53

kaputtnik wrote:

I didn't played those maps, so i am not sure about them. Anyone vote for any of them?

Mapname Nr players seafaring comment
Rocky Mountains v3 3 no
The Wood 4 no From year 2011
Terra v.1 7 yes Guaranteed long play time

I've looked at all of them in the editor, and I don't think we should add any of them at this point. Let's concentrate on the ones already in the PR, because we have very little time until the hard freeze.

The starting positions on Rocky Mountains are very uneven.

The Wood only needs testing, but it's a large and slow map.

Terra has at least one serious problem with the ambiguous port spaces at Panama. The gold distribution looks strange too.


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kaputtnik
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Posted at: 2024-03-08, 14:25

I think we can rely on the comments to the maps and trust the players face-smile.png


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kaputtnik
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Posted at: 2024-03-09, 16:18

Just noticed that the AI doesn't work well with the map Plateau … Probably because coal spots are not easy to reach.


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tothxa
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Posted at: 2024-03-09, 23:08

kaputtnik wrote:

Just noticed that the AI doesn't work well with the map Plateau … Probably because coal spots are not easy to reach.

And I've just realised what evil trick that map plays on players. You have to conquer the mineable fields around the island from inside, but you have to build long roads on the outside to be able to mine them. Clever, but very evil, especially for the poor AI, who will never figure this out. This must be mentioned in the hint at the least, but we better don't set such examples in official maps, so either the map is fixed, or we shouldn't add it after all. Could be fixed by opening some passes through the snow barrier or by adding port spaces all around the island. Or maybe both. But then these would change the character of the map too much. So I really don't know.

Edited: 2024-03-09, 23:09

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